AI Insights · Timothy · January 2022
Top 5 Platformer Games on Android in Denmark - Q4 2021
Explore the performance of the top 5 platformer games on Android in Denmark during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 platformer games on Android in Denmark showcased varied trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Count Masters: Stickman Games experienced fluctuations in weekly downloads, starting at 1.4K in late September and peaking at 2.5K in mid-October. By the end of December, downloads settled around 1.8K. The game's weekly active users followed a similar pattern, beginning at 6.6K and reaching a high of 8.3K in mid-October before dropping to 4.3K in early December and climbing back to 6.3K by the end of the quarter.
Merge Animals 3D - Mutant race saw a notable surge in weekly downloads early in November, peaking at 5K. This was followed by a decline, with numbers dropping to around 800 by the end of December. Active users also mirrored this trend, starting at 752 and peaking at 5K in mid-November before stabilizing around 1.4K in late December.
Flex Run 3D had a strong start with downloads peaking at 3.7K in early October, then stabilizing around 500-700 towards the end of the quarter. The active user count showed a peak of 7K in mid-October, eventually settling around 2.3K by the end of December. The game also generated some revenue, peaking at $5 in mid-October.
Investment Run: Invest Fast showed a steady increase in downloads, starting at 357 in mid-October and peaking at 3.4K by early November. This was followed by a decline, with numbers falling to around 600 by the end of December. Active users peaked at 5.1K in early November and then decreased to approximately 1.3K by the end of the quarter. The game also saw modest revenue, peaking at $12 in late November.
Hair Challenge maintained a consistent performance with weekly downloads ranging from 700 to 1.1K throughout the quarter. Active users remained stable between 4.6K and 5.9K, showing a slight increase towards the end of December.
These insights reflect the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.